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July 21st, 2008

Crea casino gratis - bonus casinò

Come aprire un online casino gratis?

Esistono tre modi per farlo:

1) Progettando e realizzando tutto il Software per un Casino bonus su Internet, tenendo conto che questo costa milioni di dollari e che richiede una licenza specifica per aprire un Casinò su Internet e che tale licenza deve essere rilasciata dallo Stato. Il tutto puo’ essere molto costoso.

2) Diventare Licenziatario di un fornitore di Software di Casinò su Internet. Questa può essere una scelta più economica e prevede che il cliente riceva tutto il software e, a volte, anche l’attrezzatura necessaria. Il costo oscilla tra i 60.000 $ e i 500.000 $. Il costo per la licenza e’ di circa 250.000 $

3) Divenire un Sub-licenziatario di un Licenziatario è la scelta più economica dal momento che i costi previsti oscillano tra i 5.000 $ e i 60.000 $. In questo caso, il Sub-Licenziatario deve occuparsi del proprio marketing, ricevendo, inoltre, una percentuale inferiore a quella del Licenziatario completo (2).

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Posted by admin as Games at 08:23am

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June 20th, 2008

Europe and MMORPGs

One could easily think that playing a massively multiplayer online role-playing game is the same everywhere. But there are some subtle differences. I’d like to point out some of the difficulties you could have if you play your favorite MMORPG in Europe, which is where I live.

Internet Connection

Broadband penetration in Europe used to lag behind North America and Asia, and is only beginning to catch up this year, expected to reach 20%. Many European countries had state companies with a telephone monopoly, ending as late as 1998, and those were slow to introduce new technologies. On the positive side, these monopolies had often invested heavily in good quality copper cable, now enabling DSL speeds up to 3 MBit/s in many places.

The cheapest forms of broadband flat rates cost around $25 per month in Europe. Dial-up is relatively expensive, at around $1 per hour (and usually no flat rates offered), so broadband is really a necessity for European MMORPG forum players. That explains why the European market for MMORPGs has been comparatively small up to now.

Game availability

The European Union has 20 official languages. Of course many people are able to speak English, but not all, especially not the kids, and that limits the market for games that are not translated. Some MMORPGs are translated, like World of Warcraft forum Dark Age of Camelot, or A Tale in the Desert, but that usually means that every patch has to be translated as well, and thus arrives with a delay. Other MMORPGs are sold in Europe in their English versions, sometimes just with a translated manual, like Star Wars Galaxies. And some MMORPGs are simply not sold in Europe at all, like City of Heroes.

You can get US versions of games in Europe, either from special import stores, or by directly mail-ordering them from North America. Import stores usually charge much more for imported games; for example City of Heroes costs $60. With mail order, a European customer has to carefully check the shipping conditions. First-class UPS shipping gets you a game from the US to Europe in 2 business days, but cost $33. Some mail-order shops offer free worldwide shipping, but then you will wait 2 weeks before you finally have the game in your hands.

Server Location and Time Zones

MMORPGs that are not localized (translated) also often do not offer European servers. Playing on a US server is not really a big problem, but of course your “ping”, the time it takes for a signal to travel from your keyboard to the server and back to your computer, increases if the server is on a different continent. On ADSL, a typical ping to an European server is 30 ms, but to a US server it goes up to 200 ms. A ping of 200 ms means that when you see an enemy before you and press the fire button, it takes 0.2 seconds longer before you actually fire. If you are playing a twitchy game, in which every fraction of reaction time counts, that is bad news, as you will never be the “fastest gun in the west”. Fortunately in most classical MMORPGs it doesn’t matter all that much, because it is not your reaction time that determines how fast you attack.

An additional problem when playing on a US server is that there is a time zone difference of 6 to 9 hours. Scheduled server downtimes for patches are often scheduled for morning to noon in the US, as the technicians prefer to work during the day, and in the morning there are less Americans that want to play. But 8 am to noon in Seattle is 5 pm to 9 pm in continental Europe, and thus the patches often fall in the European prime time.

The same time zone problems make participation in events difficult for Europeans, whether scheduled by GMs or by non-European guilds. Everything scheduled in the afternoon or evening US time happens in the small hours of the morning in Europe. Who wants to get up at 4 am to participate in a game event? Even some European games suffer from this, as long as the majority of players are from the US.

A European MMORPG gamer will often play at times when the US servers are relatively empty. That has both advantages and disadvantages. There is less competition for scarce resources or mob spawns, but it is more difficult to find people to group or to trade with. It gets even more complicated when more than two time zones are involved. For example, Final Fantasy XI runs on Japanese servers, with many of the players being American, but the game not yet even distributed in Europe. A person that would only consider grouping with other Europeans would find FFXI impossible to play, but if he doesn’t mind grouping with Japanese in the morning and Americans in the evening, the game is nice enough.

Outlook

As you can see, it is not always easy being an European MMORPG gamer. But things are improving, as the rise in broadband connections makes Europe more attractive, and Europe is already rivaling the US for the title of largest market for computer games. The two big MMORPGs scheduled to come out at the end of 2004, Age of Conan forum, Everquest 2, Guild Wars forum and World of Warcraft, both will have localized versions and European servers.

Posted by admin as Games at 07:52pm

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June 20th, 2008

Massively Multiplayer

The game aspects of MMORPGs have been widely discussed here and elsewhere. But the success of MMORPGs is not based on their offering better game play than single-player games. Rather it is the interaction between players which gives the game the additional kick. An MMORPG is a wonderful 3D chat room as well as a game, but the chat aspect has often been neglected. Is a game really “massively multiplayer” if the players can’t interact much with each other?

Chat It is surprising how bad the chat interface is in the majority of MMORPGs. Far too many games have only one message window by default, which holds both the game messages of the type “Orc hits you for 3 points of damage” and all the different forms of interplayer chat messages. Whenever you are in a group fighting one or several monsters, the amount of game messages makes this message window scroll far too fast, and you are more than likely to miss messages from other people.

Some games make it possible to open several chat windows and then choose which types of messages go where. But that only works well if you can arrange those windows as you like, including stacked all together in one corner, with tabs to chose which window is readable at the moment. If you can’t stack the message windows, they simply take too much space on your screen, blocking your view of important elements of the virtual world.

Another big problem is the number of chat channels. Most games have channels for your immediate surrounding (/say), a wider area (/shout), direct communication with one other player (/tell), a channel for your current group (/group), and one for your guild (/guild). Other channels that would be equally important are not always present, for example a trading channel, or a channel where people can ask and answer questions. Far too few games allow players to create new, specialized channels, for example a channel for players from one country, where they can speak their native tongue. And even games that allow such custom channels often do not have a way for other players to list them. So a group of Swedes might create a Swedish language chat channel, but other Swedes on the server are quite likely to be unaware of that channel, because they can only find it by word of mouth.

The final problem with chat windows is that there is an inexplicable tradition of making them the least intuitive part of the user interface. Often the majority of options are only accessible via slash-commands on the command line interface. Options might be there, but they aren’t explained in the tutorial or the manual, so most players just miss them. Many are needlessly complicated, even in otherwise user-friendly games.

A series of tabbed chat windows, which is already organized in a reasonable way by default, easy to manage, and offering the possibility to create new public channels, would go a long way to create stronger bonds between the players.

Guilds and Groups A lot of the social interaction of a MMORPG news takes place in temporary groups or more permanent guilds. Sometimes, though, the user interface or game play elements get into the way of these important social interactions.

Guild chat is one of the places where players are most likely to have the feeling of chatting with “friends”. It is often a sense of duty towards this guild that keeps people playing a game which in itself wouldn’t hold their interest any more. So restricting guild chat is a bad idea. Several games (City of Heroes, World of Warcraft news) have caps to the maximum possible number of guild members. As players typically have several characters, such caps can easily be reached, preventing communication and thus the formation of social networks.

Communication and groups is a totally different problem. Group chat works reasonably well in most games. Where the communication often breaks down is in the formation of groups. I haven’t seen a single game yet with a “looking for group” chat channel. Many games have LFG flags, but these are far from perfect, as they give little information beyond level and class. Often a zone wide channel like /shout is used to look for a group for a specific task or quest. But as this channel is not very specific, the signal to noise ratio is low. If you are able to look for groups outside your current zone, the problem is often one of travel time to then reach the newly found group.

Trade and Population Centers Beyond groups and guilds, a frequent sort of interaction between players is the game economy. Players craft or find items they want to sell to somebody else, while others made money which they want to invest in items. They should read some Age of Conan NewsThere are a lot of different systems how the various games handle trade, of widely differing quality.

A trade or auction chat channel is certainly helpful. But if you make that channel server wide, buyer and seller might be divided by a distance too large to be worth traveling for a minor deal. On the other hand, more local trade chat channels often have too small an audience.

Sometimes players solve that problem spontaneously by informally agreeing on a place or zone which becomes the main trading spot. Game developers can aid this process by arranging for natural population centers. If all the players regularly need to visit the city for training or quests, the higher population density soon results in trading activities.

The best case is some sort of auction house or bazaar, where items can be bought and sold between players on a slower time scale, enabling them to trade when elsewhere in the virtual world, or even offline. The area in front of such an auction house can then easily develop into some sort of market area, where other deals are made face to face.

Less good is a trading system by individual vendors, whether they are NPC vendors or the players avatar in away-from-keyboard mode. Finding the one vendor that is selling what you want is often difficult. If the vendors are distributed over a wide area, they are even harder to find. And if all the vendors are standing in the same market place, they often cause lag and frame rate problems for other people approaching that space.

Summary To have the positive network effect of a true massively multiplayer game, the developers have to improve the communication and interaction possibilities between players. That becomes especially important with games that are following the current trend of enabling players to fight monsters on their own, without a group. If players are fighting solo, they need other communication channels to enable social interactions. Otherwise a game can easily turn into a single-player game in disguise, and it is doubtful that this would justify a monthly fee.

Source : Tobold

Posted by admin as Games at 07:24pm

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June 20th, 2008

Study reviews MMORPGs’ effects to players

Syracuse University, Joshua Smyth, associate professor of Psychology in the College of Arts and Sciences of Syracuse University, recently conducted a randomized trial study of one hundred college students in order to compare and contrast the effects of playing different kinds of video games. His findings: TOP MMORPGs tend to create both greater positive consequences and greater negative consequences than the more traditional single-player games.

In his study, Joshua Smyth randomly assigned the students to one of four categories: single-player console games, single-player arcade games, single player PC games, and fantasy-themed TOP MMORPG such as World of Warcraft

Professor Smyth discovered that the students assigned to the MMORPG group reported greater decreased levels of health, well-being, sleep, real-life socialization and academic work than the students assigned to any of the other groups. On the flip side, the MMORPG group reported a greater enjoyment from and interest in playing, as well as a sharper rise in the acquisition of new friends as compared to the single-player game groups.

While the Syracuse University study is interesting, Joshua Smyth has only served to verify what gamers have intuited all along: that no gamer is an island.

Source : QJ.net

Posted by admin as Games at 06:53pm

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June 20th, 2008

Talent system in Warcraft

While I was on holiday, World of Warcraft was patched to version 1.60. In this patch the talent trees for warriors and warlocks were reviewed, several talents changed, and all players from these two classes got all their talent points back to redistribute. My main is a warrior, Raslebol, and my second highest active character is a warlock, Honey. Time to have a look at the WoW talent system.

The system is simple enough. Starting from level 10, and up to level 60, you get 1 talent point per level, a total of 51 talent points over your career. Every character class has three branches over which to distribute these talent points on Private Servers . But you can’t just choose any talent you want, at the start you can only take the low level talents of each branch. Putting 5, 10, 15, 20, 25, or 30 talent points in one branch opens up the next level of that branch. Sometimes there are additional requirements of having to take one specific talent before you can chose another.

So how do you distribute your talent point? Well, as you need 30 points to unlock the highest skill of one branch, plus 1 additional point to take that talent, your 51 points aren’t enough to get the best talent of more than one branch. So many people put 31 points in one branch, and distribute the remaining 20 points over the other two branches.

Raslebol, pre-patch, had 31 points in Arms, 5 in Fury, and 15 in the Protection branch. That was a rather common build, because the top talent for arms is Mortal Strike, which gives an additional attack. Before the patch, both the top Fury and the top Protection talent weren’t much good, and having an extra attack was just too important to miss. Fortunately Blizzard noticed that too, and the v1.60 patch changed the top Fury and Protection talents to give an extra attack too. Now warriors have a real choice.

In World of Warcraft private server Post-patch Raslebol has 11 points in Arms, just enough for tactical mastery and anger management, and 5 points in Fury, for the important cruelty talent. The remaining 35 points I put into Protection. That fits well with Raslebol’s shield plus one-hand weapon build, optimal for groups. Besides better protection this build gives me the nice improved shield block / improved revenge combo, the important improved taunt, the stunning concussion blow, and the shield slam extra attack. If I had wanted a more solo-friendly build, I could have gone for a build specializing in Arms or in Fury, both of which seem quite viable now. Arms probably better for two-handed weapons, and Fury for dual wield.

With Honey, my warlock, the situation looks differently. The changes to the warlock talents were not that important as for warriors. But I had decided that going for Affliction was a mistake, the talents of that branch being relatively weak. Demonology not only has the much better top level talent, soul link, but it also has the better talents on the way there. So my current build has only 5 points in Affliction for suppression, and the remaining 20 points (I’m level 34) in Demonology.

The combination of fel domination and master summoner means that once every 15 minutes I can summon a demon in half a second, instead of in 10 seconds, which makes combat summoning a lot more viable. And all my demons are a lot more powerful than those of warlocks who went for the other branches. So basically the patch saved me from spending money on changing my talents. Nice.

A friend of mine has put all talent points of his warlock in Destruction at the World of Warcraft private servers . The talents sure look good, but that is a matter of how you want to play your warlock. A Destruction specced warlock plays like an inferior mage, with the pet doing some additional damage. Aggro will be on the Destruction warlock most of the time, and rarely on the pet. The Demonology / Affliction warlock is a totally different beast. Aggro is on the pet most of the time, and the pet is typically the voidwalker, while the mob is slowly dying from lots of damage over time effects. A lot subtler, but slower, than the Destruction warlock. Both are viable, but I prefer the subtler approach.

Posted by admin as Games at 05:52pm

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June 20th, 2008

The Universal Strategy Guide

It may seem that a lot has changed in the last five years of MMORPG history. But a closer look reveals that at least combat, especially combat in a group, hasn’t changed that much at all. The same strategies that worked in Everquest in 1999 will still work in World of Warcraft in 2004, as well as in most character class based games in between. But these universal strategies aren’t written down anywhere, certainly not in the game manuals. No game tutorial explains them, and most veterans simply assume that everybody already knows them. This makes it hard for new players to join these games, because learning these strategies in game involves a lot of being shouted at and being called a n00b. This Universal Strategy Guide is meant to help new players to know the most basic combat strategies. And we invite veterans to add to it by way of our forum.

Group combat in MMORPGs is all about controlling which group member gets attacked. A monster facing a group of several players has to decide whom to attack, and does that based on a hidden number called “agro” (short for aggravation), or “hate”. The aim of nearly all group strategies is to manipulate hate so that the monster makes a poor choice of whom to attack.

This worst possible choice for the monster to attack, from the point of view of the monster, is the group’s tank. A tank is some sort of heavily armored warrior whose armor will absorb the monster’s attacks, reducing their damage. The very first thing any group has to agree on is who the tank is.

Besides heavy armor, the tank also needs some way to increase the hate on him. Most games give their tank classes a skill named taunt. The job of the tank is to taunt as much as he possibly can, all of the time, so the monster only hits him, and not the much lighter armored other characters.

Obviously the tank wouldn’t survive this long without a healer. The healer’s job is simply to heal the tank. Ideally, the healer should never have to heal anyone else, as the tank is supposed to keep all the hate and thus be the focus of all attacks. If the monster hits somebody else, the correct response of the group is for the tank to taunt the monster off the other player, and for the healer to keep healing the tank, unless the other player has to be saved from death. It is more important to keep the tank alive than to keep the whole group at maximum health. Healing itself generates hate, so the healer has to experiment how to achieve maximum healing while producing the minimum of hate directed at himself. Spells that heal over time, regeneration, are often very effective in this.

A group can have more than one tank and more than one healer. In this case, they should agree before combat starts who are the main tank and the main healer.

Most of the other players in the group will be damage dealers. Their job is it to deal the maximum amount of damage to the monster, while avoiding drawing too much hate onto themselves. This is especially difficult for spellcasters with many offensive spells. They often have to make deliberate pauses, because if they just cast all their spells one after another, they would produce too much hate, and the monster would go after them instead of the tank. But they can unleash their most powerful spell when the monster is nearly dead, as dead enemies don’t hate any more.

It often comes to some surprise to new players that tanks are not very good at dealing damage. Many games have other melee fighters that are considerably lighter armored, but deal more damage than the tank.

This is done due to game balance, because if the same character class had both the best offence and the best defense, not many people would play anything else. Before choosing a melee character class, one should find out whether this class is more a tank, or more a damage dealer, and then behave accordingly.

If the group is fighting more than one monster at a time, things get more complicated. This often requires one group member with “crowd control” skills. These are spells that temporarily confuse one or several monsters, making them not attack anybody unless they are attacked themselves.

Ideally all but one monster are thus controlled (”mezzed”), and the group concentrates on the one monster that is still attacking. Needless to say, nobody should start an attack that affects the whole area and thus wakes up all the mezzed monsters.

Without crowd control, combat is more difficult, but not impossible, as long as the group has more than one tank. The tanks keep all the hate on them, the healers heal them, and the damage dealers concentrate all on the same monster, the one on the main tank. It is much better to kill the monsters one by one than to distribute the damage over all of them.

One final job for the group is to designate a puller. The group should ideally stay at a safe place, away from all monsters. The puller’s job is to “pull” monsters towards the group, so they can be killed. The puller could either be the main tank, as pulling already produces hate.

Or it could be somebody with some form of ranged combat, who pulls the monsters from a distance, and then the tank taunts the monster of him. It is very important that there be only one designated puller in a group, and that nobody else pulls a monster out of boredom. Two or more people pulling monsters from different directions at the same time is a sure way to get the whole group wiped out.

With these universal strategies, one is well armed for most FREE MMORPGs out there. In the harsher games, like Everquest, such tactics are the only way to survive. But even in easier games this strategies are very useful, as they will allow the group to kill more and harder monsters than they could do without them.

Posted by admin as Games at 04:23pm

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June 20th, 2008

UltimaOnline - KingdomReborn

Thanks to Lunedust for the information that UO is planning a complete revamp of the game client, called Ultima Online: Kingdom Reborn. There isn’t very much information about it out yet, but the website states:

We are completely re-building the Ultima Online client with new graphics and a new easier-to-use interface. It is an in-place upgrade. That means you will be able to keep your characters, items, houses and everything else you’ve earned over the past nine years. We are committed to maintaining extremely low system specs. They will be higher than what UO launched with in 1997, but will still be far lower than almost any other MMORPG on the market. The launch will happen in 2007. There are many, many more surprises in store.

In its heyday Ultima Online had 250,000 subscribers, but as it was one of the first big commercial free MMORPGs it is getting a bit old now, and subscriptions have decreased by half. Obviously the developers think that this can be reversed by bringing the graphics up to scratch.

Ultima Online has a long and rocky history. When it came out the game offered unlimited, non-consensual PvP, where everybody could attack and kill everybody, and even steal his items. There were player-killers and people who hunted them, thieves and player-run police forces. And a part of the population liked the game that way. But a larger part of the population didn’t appreciate being ganked and robbed by some player killer, and lots of players were leaving the game because of that. So in April 2000 the game was changed and effectively doubled in size. From now on there was one PvP half of the world, called Felucca, and one non-PvP half called Trammel. The two halves were identical in size and shape, just the PvP half was painted in a darker look. Unfortunately for the PvP fans, over 90% of the population moved to the non-PvP half. Felucca became a pretty much deserted place. The player killers left because there were no weak victims to be ganked, and the player-killer hunters ran out of gankers to hunt. To this day you can find people on private servers message boards grumbling about how the introduction of Trammel “destroyed” UO.

I haven’t played Ultima Online for many years, so I can’t really say in what state the game is in now. But when I left UO was still famous for being more open-ended than other free MMOs. There are no levels in UO, just skill levels, and skills are capped at a maximum skill of 100 per skill, with a second cap of 700 over all skills. Thus you could max out 7 skills, but then you would be unable to advance any further without unlearning a skill. As these skills could well be tailoring or blacksmithing, it was totally possible in UO to create characters that were pure crafters, without any adventuring skills. With UO having player housing, and the ability to turn houses into shops, the game had a player-run economy, which often was very interesting. But the lack of levels, quests, raids, and other staples of the MMORPG fare are not for everybody.

Electronic Arts, the owners of Ultima Online, managed to announce a sequel and then cancel it 2 years later not once, but twice. Both UO2 and Ultima X: Odyssey never saw the light of day, both cancelled because the original game was still making money, and EA feared a sequel might hurt the original game. The now announced Ultima Online: Kingdom Reborn is not a new game, but just a new graphical interface to the old game, and probably some other additions and improvements. A previous attempt to upgrade UO to 3D graphics wasn’t totally successful, as the 3D client was buggy and had performance problems. So people are understandably sceptical whether the new client will be better, and whether Ultima Online with new graphics can bring back lots of new players to a rather old game. I personally would have preferred a third attempt at a sequel, and a closing down of the old game. Major conversions of old games rarely work, the “New Game Enhancements” (NGE) conversion of Star Wars Galaxies was a major catastrophe and rather accelerated than halted the exodus of players. But I sure wish the UO development team the best of luck, maybe they can prove that updating an old MMORPG can work.

Posted by admin as Games at 03:45pm

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June 20th, 2008

What exactly are we paying for

The substantial changes to Star Wars Galaxies are making headlines, in the New York Times, Wired, and Yahoo. The story is always the same, of long-time players of SWG leaving the game in droves because of the changes of the New Game Enhancements (NGE) patch. People are demanding their money back for the latest SWG expansion Trials of Obi-Wan, because many of the features added in that expansion have been made obsolete by the NGE patch two weeks later. So we have to ask ourselves what we are actually paying for.

Many of the people leaving found that they had developed their characters along a path that wasn’t supported any more by the new version of the game. Of the multitude of 32 skill trees and combinations possibilities, only 9 character classes remain, and professions like “creature handler” simply don’t exist any more. Imagine you log into World of Warcraft and get a patch message that the paladin and shaman classes have been discontinued due to balance issues, and that your character has been transformed into a priest or warrior instead. You would be as upset as the current SWG players.

Or more extreme, imagine any MMORPGs having a serious computer crash which erases all characters including backup. Your account is still there, the world is still there and unchanged, but you will have to create a new character and re-start from zero. I think many people would leave the game in question at that point. Because a major part of the game in a World of Warcraft is developing your avatar, and if your previous investment of time and effort in that development is erased, there is no more interest in continueing to play. We are paying for a certain continuity, a persistent world. We are certainly happy if new content is added to this world, but we don’t want it fundamentally changed.

Of course the game developers of Star Wars Galaxies aren’t totally unaware of that. But it seems that the game was going downhill before, and they hoped that they could win more new players for their new, faster, more accessible SWG than they are losing old players because of the changes. Obviously the horror stories in the press don’t help. Nor do the numerous bugs that the NGE introduced. Creating a lot of hype for a game from 2003 was going to be difficult anyway. SOE isn’t releasing any numbers, but I don’t see SWG in any top 10 games sales charts, and Amazon lists the SWG Starter Kit at rank #999 in the Computer & Video Games category (where WoW is at rank #10). It is possible that SWG will crash and burn now, and be shut down in a year or so.

The scary thing is that both being shut down and being changed into something very different is a definitive risk with any MMORPG. I don’t usually play old computer games, but at least I *could* still play them if I wanted. People that would want to play the original SWG can’t do that. And nobody can play Earth and Beyond any more. Age of Conan have been hailed as persistent worlds, but in reality they are more transient than other games.

Source : Tobold

Posted by admin as Games at 03:13pm

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June 20th, 2008

What makes Age of Conan successful

A reader was asking for my opinion on why Age of Conan was so successful, much more so than Vanguard or Lord of the Rings Online. I believe at the heart of it is the combat system. While for an outsider the combat in Age of Conan Cheats doesn’t look much different than the combat in WoW, using a very similar interface and killing monsters by hitting hotkeys, in practice the AoC combat is very different.

It is a lot fast, and the combo-based special attacks and the shields give you the illusion of interactivity. Whenever I go back to WoW, I start to wonder why by weapon swings only hit one of the mobs in front of me, the AoC way of hitting everything in your path is so much more intuitive. Combat is Age of Conan is fast, furious, and fun.

I tend to separate features in an MMORPG into two categories: basic repetitive units (like combat or crafting), and content (mobs, zones, quests, etc.). Age of Conan Cheats wins on the strength of the basic repetitive unit of combat, because that is where it plays “new”. On the side of content I’d say AoC is better than Vanguard, but not quite as good as LotRO. LotRO used its license a lot better. Most of AoC isn’t strictly Conan related, but could be any other random fantasy game.

I don’t think that the “mature” content drives sales much. For me it wouldn’t make any difference if a patch tomorrow removed all the gore and nipples. But then “age of conan nudity” is *still* the top search term that leads people to my blog, so I could be wrong on that. Maybe one has to be immature to enjoy mature content.

Finally the release date helped. Both Vanguard and LotRO released too close to The Burning Crusade, one just before, one just after. Age of Conan Forum released at a time when no great other MMORPG had been released for a while, and the next upcoming releases are still half a year away. There was a real vaccuum in the market, and AoC filled it.

Posted by admin as Games at 07:04am

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June 16th, 2008

Jocuri pe noul site JoacaGratis.com

Intra pe noul site de jocuri, JoacaGratis.com. Aici vei gasi o bogata colectie de jocuri: miniclip, jocuri barbie, jocuri cu masini, pentru copii, cu batai, de gatit, h2o, de fete, de strategie, de actiune, aventura si multe multe alte jocuri noi. Site-ul este nou dar sunt deja pentru voi, 1000 jocuri.

Va astept pe JoacaGratis.com

Posted by admin as Games at 07:51pm

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June 9th, 2008

Free Online Arcade Games

Arcade games are hugely popular among the teenagers today. The coin-operated machine games have indeed taken the young generation by storm in the contemporary times. The most popular arcade games include merchandisers, redemption games, video games and pinball machines. They are mostly installed in the family entertainment centers, pubs, restaurants and video arcades.

The history of the first ever arcade games can be traced back to the times when the games were merely played in the amusement parks and included games like ball toss games, shooting galleries, and such others. The recent arcade games of the twentieth century however include the combination of two or more classic video games.

The advancement, which the world of technology witnessed in the recent years, has also seen a major rise in the online games and free arcade games have become a favorite pastime of most of the teenagers. But the only problem that continues to persist with the existence of the online games is that they loose their value soon after their release. Once a new game gets released in the market the older version is not longer favored. However there is a good note for the serious gamers. The resale value in the industry of online games is very good and that really adds a bit of weight to the ever changing history of online games.

As for the free arcade games, there are a host of gaming websites which offer an intensive collection. The variety of these games often confuses the players and they remain awestruck by the choices offered to them, for instance, car racing games, casino games, fighting games, shooting games, addicting games, political games, puzzle games and many others. The choices are more than the players could ever ask for. So all you addicted players out there just log online and explore the world of arcade games.

Posted by admin as Games at 11:37am

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April 18th, 2008

Win Sports Bets At 97% Success Rate With This New Gambling System

Did you know that you can use a system in sports betting to easily win large amounts based purely on statistics?

Sports betting champ system is a new unique betting system. The author is John Morrison. He has a PHD Degree in Statistics. Johns drive comes from already being enthusiastic in sports himself, as a result of this he can apply this special knowledge to a sporting database and devise a system which returns positive results nearly every time.

When John put this to the test he found he had a excessive winning rate, proving 97% of the time. He named this system Sports Betting Champ. This winning formula is unique. No one before had put this to the test. This system was obviously designed for people to make money fast!

If starting out, when using this sports betting system it is recommended to place small bets to see how this works, once confident you can place higher stakes and rake in some real money. John explains how to make this transition in the best possible way. The system is intended to be easy to use - being set up in hours.

If one is wondering if you need to be a genius in statistics or maths, this need not be an issue. John has done all the hard work for you, the most incredible part about it is you neither have to be knowledgeable about basketball or baseball to become a successful sports better.

Sports Betting Champ is a consistent wining formula for the NBA (Basketball) and MBL (Baseball), the winning percentage is 97%, it also proves consistent success in the NFL (FC) system. This system does not rely on chance or fate. It is purely based on scientific research and calculations.

If you apply Johns statistical winning formula to these sports correctly, the rewards are inevitable. In some cases you can be winning rather large amounts frequently.

Most people who bet on sports, always become the looser. Placing bets on sports to the average person is a game of chance. John decided to correct this and give the betting office some pain!

At the moment Johns statistics system is a totally legal strategy but controversy is arising, obviously such a successful system is under watch by many authorities.

On John’s Website there are many videos and letters of people who are sharing their success stories about it too.

The cost to sign up to Sports Betting Champ is $197. This being a very small price to pay for the amount of research and time that has been put in, furthermore this should be regained in your first winning bet!

How To Get A Six Pack

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April 2nd, 2008

Free online Games at www.net-games.biz

It is true that the word “educational” is not often likely to bring any thought of degree of enjoyment to people but to young kids, they are as entertaining and as worthwhile as they could possibly be. Research shows that the developing brain of youngsters in their early stage have active ability of absorbing almost anything thrown at them. Therefore if you have young kids, you may wish to toss in some suprises to your teaching method. Introducing online educational games in your teaching manner where they can have both fun and knowledge can be highly profitable and gratifying.

Normally, educational games are highly underestimated and sadly the least visited applications in an entertainment site reside within this educational category. Take full advantage of the application of the internet which is considered as the most amazing learning tool where you will find answers to any kind of question or problem with a couple small movements of the wrist and clicks. There is an abundant amount of on-line resources for kids especially when it comes to free kid’s educational free games on different subjects like math, English, geography etc.

Educational games have been individually designed to teach people about a certain subject, expand their concepts, strengthen development, understand an historical event or culture, or assist them in learning a skill as they play. There is no wonder why children’s educational computer games have been known to encounter more negative critics instead of positive critics. Centralized by the ever growing technological and informational society, education to the growing children will be administered through a mediated combination of learning and enjoyment experience.

Online educational games will help give teachers the ability to assist students on social points such as critical learning, knowledge based communication and effective interpersonal skill that traditional approach of teaching could not offer. The recent manifestation of educational games jazzed up with entertainments are helping the children to take interest and learn quickly their subjects as well as their guide that may be their parents in the home or educators at school to teach them with ease.

The onset of online educational games had brought a new revolution in the world of education giving an increase of information to the growing children. These computer-aided schooling programs are said to be extremely effective when designed to address a designated problem or teach a certain skill in any subjects. So whether it’s the alphabet, counting or colors that you would like your child to learn and respond to you positively online educational games can be a viable option for you to avail. Just give it a chance and you will see.

Posted by admin as Games at 03:41pm

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March 28th, 2008

Free Poker Money Offers Are For Real

Online poker is all the rage these days and you can get started without the risk of losing and money! Before you ever get started you can take advantage of free poker money offers that are out there and are becoming more common all the time. The brick and mortar poker rooms that you may have played in before offer many free items such as drinks, dinner, and even hotel rooms, but this isn’t possible when you are playing online. Instead, the poker room wants you to come and check out what they have to offer by giving you free poker money! These offers are for real and worth taking advantage of.

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No-Deposit Poker Bonuses Give You a Winning Edge

There are many opportunities for you to play poker online and each casino tries to win your favor by making their poker room the most attractive place to play. The way that they can do this is by offering no deposit poker bonus. The way this works is that you get money, real money, just for coming to play with the poker room. In many cases you do not have to make a deposit or even register a credit card to receive the free money, you just have to provide proof of identification and then the money is yours to play with.

Some poker rooms will require that you register a credit card to receive their no deposit poker bonuses, but this is simply the way that they verify that you are who you say you are. The card is not charged or processed or anything of that nature and is simply there for security purposes. Entering your credit card information is worth some free money to most poker players!

Other online poker rooms will offer free poker money not only when you create an account, but when you make a deposit. The way that this works is that if you deposit $100 in your account the online casino may match this deposit amount up to 100%. These are not no deposit poker bonuses, but they are often offered in addition to other bonuses and at the end of the day you can end up with a lot of free money to play with when you put all of these offers together.

Of course, when you receive any type of free poker money there will be rules against simply cashing out and taking the money home with you. Instead, you will need to play a certain number of games or meet some other requirements, but generally this is not hard to do and through meeting these regulations you can use the money to win even more! Imagine cashing out with hundreds, or even thousands of dollars that you didn’t have to deposit! No deposit poker bonuses have made this possible for a lot of people to win a lot of money and they could do the same thing for you! What are you waiting for? Get in on the fun and excitement that no deposit poker bonuses offer!

Posted by admin as Games at 05:38pm

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March 28th, 2008

Play online for free

You must have played many games on your computer and with your friends. So now you can give a try to free online games.Well they are the games which are available freely on the web and you can compete with many players also.

Welcome to freeonplay.com, which is a vast source of free online games.Here there are tons of flash games which you can play online. Free online games are also updated very often. So you can play all the latest games here.

You can register with this site very easily and get access to thousands of free online games.You have a list of top rated games in the site which the players like the most.So you can also check out and play them.

There are different varieties of games which are available here like adventure games, arcade games, puzzle games, shooting games, sports games, strategy games and many other varities of games.

So you can keep playing them as long as you want and can invite your friends to play along with you.

Posted by admin as Games at 04:14pm

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March 27th, 2008

A High PR Gambling Directory for Casino Owners

A High PR Gambling Directory for Casino Owners.

A new Gambling Directory has just opened, and is accepting quality submissions only.

It is a premium paid directory and there are so many advantages to submitting to a paid directory over a free one.

This directory has sub categories with page rank also (very rare these days), some of the categories include the BlackJack, Casino & Poker sections, that is just to name a few, there are lots more.

A regular submission is just $5 and will give you a permanent link is this quality premium directory.

The backlinks you get from this gambling directory are SEO friendly, meaning they are indexed quickly, and contain valuable keyword url’s to help make your own site rank better.

For $20 you can get a featured link, this link will appear at the top of the category of your choice, the link will be seen before any of the other regular links in the directory, its a wise investment for any casino or gambling site owner.

This is a well promoted gambling directory that you will also get direct traffic from, the daily unique’s on this site have grown over the last few weeks/months and will continue to grow over coming months, with the expected growth the directory submission prices are sure to rise soon, so submit now while the prices as still very low and get all the benefits this gambling directory has to offer to you.

Posted by admin as Games at 04:25pm

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March 27th, 2008

Best Online Sportsbook

If you want to find big payout exceptional and convenient online sportsbook , you’ve really done it! Best Sportsbook provides you a instant reports about stats and injures, hot news about all sports, you choose, and great possibility to play. After signing up you’ll get many preferences and bonuses like a chance to participate in a poker tournament for free, cash for your first gamble deposit and percent bonus in bets and horse wager. Online Sportsbook is also famous as a clear, fast and get-at-able service. If you need some help and send a message to a representative via e-mail, you get an answer during eight hours.

If your problem is timed and you need help as fast, as it’s possible, you can use our 1-800 number. Can garantee, that Sportsbook review uses good, really solid software to provide fast and secure gaming transactions and offer an user-friendly interfaces. On the site you’ll get a full glossary of gambling terms, that helps you to be well-informed all the time, good gambling conditions and limits and interesting discussions about wagers and odds. Online Sportsbook work 365/7/24, and you can bet both online and via the phone, even at night. The Sportsbook support overnight lines, that’s why you are in game until the very last minute before time.

Also there are a many options, that make a sportsbook to compare favourable with other ways to play. Sportsbook review is a reason to use the site before the game: you’ll get wide range of wagers. Before gambling everybody wants to gey all information about the game and wagers, he or she involved in, in the sportsbook guide you’ll find every data about the game or specific type of wager, you need. It is essential, that sportbook guide is not only addition to a leading sportsbook gambling service, but individual and really top source for game information in any sports area.

They provides reports, expert insight and data about every important game during the season. You get the statistics about the games, injury reports and the guide about gambling and odds. Also the guide has a lot of information about different types of wagers for each sport, which are available now. Join Sportsbook today and enjoy most exciting gambling site on the Web!

Posted by admin as Games at 04:08pm

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March 27th, 2008

Bowling

If you suffer from shoulder pain, back pain, arm pain, wrist pain or any other pain consistently after bowling maybe you should look at your bowling ball for the cure. Ten pin bowling balls are available by weight in, 1 pound increments, from about 6 pounds up to the maximum of 16 pounds. Beginning or younger bowlers usually start with a lighter weight ball, and as their skill increases, or as they grow they move to a heavier ball.

Many bowlers get to a ball weight that they feel is their maximum weight and stay there for many years. Many mature male bowlers, I would even say most, use a 16 pound ball. For many of them this is the correct weight for them, and for just as many it is probably too heavy. Male ego being what it is prevents them from thinking of changing to a lower weight. There is a myth among bowlers that by changing to a lighter weight ball they will not be as effective at carrying the corner pins, or they will not bowl as many strikes. At some lighter weights this may be true; however that weight is much lighter than most bowlers think.

In reality a properly delivered 12 pound ball is as effective as a properly thrown 16 pound ball. Most bowlers are not aware of the intense exertion a heavy bowling ball can put on their joints, many of them, are afraid to change to a lower weight. And they are not aware of how much less pain they will have, and how much better they may bowl, using a lower weight ball. Using myself as an example, I have been bowling competitively in leagues and tournaments for more that forty years with an average of between 185 and 205. For most of that time I used a 16 pound ball. A few years ago I noticed that after league bowling my shoulder would hurt for a couple of days afterward, sometimes to the point that I could not perform normal household chores.

Of course I bought into that myth about not being able to carry as many strikes, and having one of those aforementioned male egos, I suffered for more than a year before thinking of changing. Then there is also the cost of changing that needs to be considered. I had about 6 or 7 storm bowling balls, and a couple of favorites all were 16 pounds, I toyed with the thought of buying only one lighter ball, but felt that this would not really help as I knew I would need to change balls as lane conditions dictated. I bite the bullet and bought 4 new 15 pound balls, and gave away all of my 16 pounders, even the favorites.

Posted by admin as Games at 03:36pm

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March 27th, 2008

Poker Chips

Poker Chips are probably the most important factor in creating the right atmosphere and feel for your home poker game. Although you get varying quality of playing cards, at the end of the day cards are just cards. And although it would be nice to have a tournament standard poker table to play on, pretty much any old table can be used. But you need to get your chips right! So what is it that makes the difference between good chips and poor chips?

1. Quality and weight. Quality is something that is hard to define but you will know when you’ve got a good quality set of poker chips in your hands. It’s about the overall feel and weight of the chip (normally 11.5g), a good quality set of chips just feels “right”.

2. Materials. The three standard materials used to make poker chips are clay, plastic and a plastic/clay composite. Although there are some reasonable quality plastic chips available, plastic is normally the least preferred option. Plastic chips can be lightweight, “clicky” and can fly across the table unexpectedly. Worst is the feel, they just don’t feel like the real thing. Composite chips are a compromise, not as good as clay but better than plastic. The plastic gives the chips added strength and durability and they will last longer than their clay counterparts. Composite chips can be very close in feel and texture to clay chips. Clay poker chips are of course the Rolls Royce of poker chips, they feel great and work great. They are just the way chips were meant to be.

3. Stackability. We’re all big kids at heart and we like our chips to look like they do on the TV! This means that they need to stack properly and not fall all over the place. Clay chips are obviously the best for this, the clay material makes it almost impossible not to stack the chips right. At the other end of the scale lightweight plastic chips fall over constantly and are just not worth the bother - you will get very annoyed!

There are practical aspects to having your chips stacked properly of course, it’s not just about posing and looking the part of a professional poker player. First and foremost if your chips are stacked you can see at a glance how much money you have and just as importantly, how much your opponents have. If the chips are lying all over the place you would spend half your time counting them and miss the action at the table. Another reason is poker table space, if your chips are spread all over the place you are going to need a bigger table!

So where do you buy cheap poker chips? There are a lot of online poker stores out there and most are very reliable and convenient. I don’t know about you but I don’t have a poker supplies store near where I live so buying online is the only way to go for most people.

Posted by admin as Games at 03:29pm

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March 27th, 2008

Total Entertainment Online

Do you feel bored when you are on the computer ? Its always common that when you be seated for more than 3 hours on the internet/computer you start feeling bored.

In this article i will tell you some methods which will make you not feel bored when you are online .

Method 1 : The first thing you feel or comes to your mind when you are bored is Flash Games and yes this keeps your mind feel good when you are totally bored. you can find a number of free flash games websites by searching the term “Flash Games” in Google search.

Method 2 : And if you still feel bored after playing the games and feel to have something much more of interest you can make friendship online from your localtion there are great social comminuty websites like myspace,hi5, orkut, xing,tagged ect.and then you need to create you layouts myspace

Method 3 : Searching for wallpapers online its also a grat idea to get time passed i usually search for horror wallpapers

It’s a great work when you are feelking bored and want to get the time passed.

Posted by admin as Games at 08:28am

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March 27th, 2008

Free Games At GamersAttack.com

A person gets tired of the day to day life routine. To relax you all, here are some free online games through which you can make your mind and soul relaxed. We provide you with all kinds of games and these games are free to play. These free games are categorized in different segments like, arcade, kid’s games, strategy games, racing games, sexy games, and many more categories which will help you to choose a particular game of your choice which you want to play.

There were used to be online games earlier also, but now you can play these games at free of cost. There have been a lot of changes in these games. These games are now played with java, when playing online games. These games also provide you to play with your friend or a partner, means, you can play online multiplayer games. Multiplayer online games are also free to play. It is often believed that something which we get free makes us more attracted towards that. We also enjoy that thing the most which is offered to us at free of cost. When it comes to entertainment, we all need some entertainment in our life to get a change in our daily routine.

And when we get this entertainment free of cost then it makes us more dedicated to that thing. We give the best service in this thing only. We provide with thousands of free online games and sexy games which you would be looking for. Suppose if you play card games, then you can enjoy thousands of free online card games. You would be also surprised to know that you would save your thousands of dollars which you would give by buying that game or by playing that game by giving money. Unlike those games for which you spend thousands of dollars, free online games would give you an opportunity to play different games at any time.

These games also give you opportunity to play with others and share your interests with others. The free online games are for every person. It doesn’t matter that you are a kid or a teen-ager. We provide with all kinds of games which everyone can enjoy whether you are a kid or a teen-ager. We have thousands of free online games for kids and teen-agers like, addicting games, animated games, cartoon games, learning games, fighting games, arcade games, racing games, sexy games, card games, quiz games and many more games which you can play online for free.

Posted by admin as Games at 08:11am

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March 21st, 2008

Bet Tutorial

Betting Online is new phenomenon between Internet users. There are many sportsbooks, also called bookmakers (bookies) at which you can place bets for money on your favourite sports. It is much more easier to bet online than offline.

The advantages comes in many ways like, you dont need cash, it is enought to have bank account with some money as low as 10EUR for minimal deposit into bookies. The second advantage is much better odds or prices on sports.

It is becasue the online bookies don’t need to pay rent for rooms like bookies offline. Also it is easier to move money virtually than coins. Don’t worry of virtual way of betting, paying online because your money are pretty safe as the bookies care for their customers and their safety.

And the another advantage which you will definitelly like is the comfortable placing of bets in your chair infront o f your computer. There is no need to going anywhere in cold winter, just a simple clicks on your mouse. So The Tutorial how to bet online is at Bet Tutorial

Posted by admin as Games at 06:55pm

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March 20th, 2008

Fantasy swords

Many fantasy swords are used in the popular video game series Final Fantasy. These fantasy swords are a cross between myth and good old fashioned fantasy and are divided into various categories. One of these categories is the elemental sword group, with such names as “Flame Saber,” “Flametongue,” “Ice Brand,” “Blizzard,” “Thunderblade,” and “Liquid Steel.” These elemental swords reflect earth’s elements - fire, wind, thunder, water, or ice. The elemental swords harness the power of the elements, and their names reflect their elemental powers. With such creative naming and use of the elements in naming their fantasy swords, it’s no wonder that Final

Fantasy is a popular video game. Fantasy swords are the backbone of the Legend of Zelda video game series. Chief of these fantasy swords is the Master Sword, which is the main hero, Link’s, ultimate weapon. It’s also known as “The Blade of Evil’s Bane” and can be used as a key to open the Sacred Realm. Another sword that can act as a sort of key is the Four Sword, also known as the Picori Blade. It has the power to seal away the evil enemy. Its magical power can divide its owner’s body into four, making the person four times stronger.

Posted by admin as Games at 04:42pm

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March 15th, 2008

Online Poker - lots of fun

Playing Poker online is a lot of fun, and very easy to do. Thousands of people from all over the world, get together at virtual poker tables, which you can see right on your computer. The most common game is Texas Holdem, where you look to make the best 5-card poker hand from 7 cards. That takes about 5 mins to learn, and then you will find your skill level gradually increasing the more you play. One of the major sites is PokerStars, which have a huge amount of tournaments available, including the Sunday Million (a $1,000,000 guaranteed prizepool tournament every Sunday). They offer a good sign-up bonus. See here for more details: PokerStars Signup Bonus. Another excellent site for guaranteed prizepool tournaments if Mansion Poker, who do a $100K guaranteed tourney every day of the week. See here for more on the Mansion Poker bonus: Mansion Deposit Bonus

The more you play poker the more interesting you’ll find it becomes. There is always something new to learn, and there is a thriving live poker scene as well as online. If you want to start to learn some strategy you could have a look at some poker odds software like Poker Pots Odds Simulator which is a great place to learn some poker odds and test out some poker hand scenarios.

If you are interested in keeping upto date with the current poker news both online and live then check out Poker News. There is always something going on, and interesting poker stories.

Most of all, have some fun while playing. There are a lot of characters in the game, and it is always very entertaining. Hopefully you’ll also make a nice profit at the same time. Good Luck

Posted by admin as Games at 07:55pm

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March 11th, 2008

Tired of losing in favorite Multiplayer Games ?

Have you ever felt that it’s getting tough to play your most favorite PC game? Do you have to face lots of hassles beating others in your game? Then at Cheat-Project.com you now have the complete liberty to customize your game as per as your needs. It’s not like the other websites who just help you by merely submitting the cheat codes. Here you can access all the necessary cheats and howto`s.
Get the latest Call of Duty 4 Cheats only at Cheat-Project.com. You can configure objects, visual entities, 3D elements and more using the cheats. Get to know about the description of each such cheats in this website only. If you want to know what function is performed by each such cheat then view their instruction files. Get more recent Call of Duty 4 Multiplayer Cheats and Hacks.

It just makes multiplayer gaming easy and fun-filled.
I got the Counter Strike 1.6 Cheats from here. Basically I was having problem in understanding the operations of the cheats but thanks to the screenshots which explained me the entire thing. So visit Cheat-Project.com and start ‘hacking’ your game.

Posted by admin as Games at 01:05am

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March 11th, 2008

Yahtzee Game

Yahtzee is amazingly simple and yet complex at the same time. The premise is very straightforward. You have five dice in which to roll certain hands that will garner you a score on a score card. These dice need to be made of certain orders or amounts of numbers set up like poker hands. There is a great deal of strategy to Yahtzee online, but before you learn the strategy you need to learn the basic rules.

Anyone can play Yahtzee because of the easiness in learning the Yahtzee game. The overall object is to achieve the highest score in 13 hands. Each hand consists of a roll of five dice, a second re-roll, and then a third re-roll. As the hands are each finished you take the score that you get and record it on a special score card that has an Upper Section and a Lower Section. Each combination of rolls gives the player a certain number of points, and depending on what you rolled, the score will be noted either in the Upper Section or the Lower Section.

The Upper Section is made up of boxes of numbers. You have your Ones, Twos, Threes, Fours, Fives, and Sixes, as well as a bonus box. Your goal is to fill in as much of these numbers as possible. For example, you want to get as many Sixes as possible to get the highest score. If you get 63 points in total you get a 35 point bonus. The Lower Section is made up of 3 of a kind, 4 of a kind, Full House, Small Straight, Large Straight, Yahtzee and Chance. Each one has a certain number of points attached to it.

The rules are as follows. You roll your five dice. After looking at the dice you decide if you want to keep any of the dice that you see, and re-roll the rest of them. You have a huge amount of flexibility as to which of the dice you keep, if any, and which you want to re-roll. When it comes to re-rolls there are two subsequent rules. You can either keep any of the dice you want before you re-roll, or you can keep all of the dice and stop at any point. You do not need to re-roll if at any time you get the hand that you are looking for.

For example, if you roll a 3-4-4-5-6 on your first roll you may decide that all you need is the Small Straight so you do not roll any more. However, if you need a Large Straight, you may put the 4 back into the cup and re-roll two more times to see if you can get the Large Straight. It is not mandatory to use all three dice rolls, but if you need to then you have that option. To reiterate, you can stop after the initial roll, the second roll, or you may continue till you have exhausted all three rolls.

Essentially that is the entire game. Your whole premise is to make the hands that correspond with the scorecard. The more hands you make, the more points you get. At the end of the game you tally up the points and whoever has the most points wins.

Posted by admin as Games at 12:51am

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March 7th, 2008

Free online games

So you are bored of playing games in your computer. If so there is a very good site which brings free online games to you. Yes they are totally free and you need not download them to play. Just visit online-games-zone.com. It is a store house of a few thousand that you can play from.

Do you want to try your skill set. Then try out some games from Adrenaline, alien, alphaattack, battle pong, blobz, bubble maker, horse racing, king of the hill etc. There are tons of games that you can play in any section.

There are different category of games like action based games, retro games, shooting games, strategy games, sport games, shill games, retro games, fun based games etc. So there are so many categories.You can choose the one you like. Feel free to invite others and start playing against them.

This is the best place to try out all sorts of free online games and have fun from them. It promises to bring all the fun and entertainment closer to you.

Posted by admin as Games at 01:55pm

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March 4th, 2008

Millionaire Maker Game

Loral Langemeier is known as one of the most successful business and motivational speakers to hit the lecture platform.